
The Fatherโs Day campaign was a 3โ4 day activation built around an interactive primary creative. We explored a few ideas around an interactive game, which later evolved into the final campaign direction. I worked on developing the visual direction, shaping the theme, look and feel, and overall page experience to bring the selected concept to life.
The Fatherโs Day campaign was a 3โ4 day activation built around an interactive primary creative. We explored a few ideas around an interactive game, which later evolved into the final campaign direction. I worked on developing the visual direction, shaping the theme, look and feel, and overall page experience to bring the selected concept to life.
The Fatherโs Day campaign was a 3โ4 day activation built around an interactive primary creative. We explored a few ideas around an interactive game, which later evolved into the final campaign direction. I worked on developing the visual direction, shaping the theme, look and feel, and overall page experience to bring the selected concept to life.
Client: BigBasket
Client: BigBasket
Client: BigBasket
Went live on 18th June
Went live on 18th June
Went live on 18th June

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Click on header
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Credits
Credits
Credits

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